Wednesday, 26 October 2011

Week 6 - Titles Are Hard To Come Up With

This week we had the best GDW session ever, which was fairly easy to top, but nonetheless was nice. That being said, it involved us being trapped naked in a medieval prison cell, our only hope of escape being two years of dried urine (or so we came up with). In terms of work, I got my model UV mapped fairly quickly and to an acceptable level of quality, meaning that my time spent brooding in the sterile grey shadow of Maya was, at the very least, minimal (for this week). Project management was as confusing as ever, leading to us accidentally doing our next due assignment on top of what we handed in on Tuesday. I got a 70 on my astronomy midterm, meaning that I probably know more about the rest of the universe combined than I do about my major (yay..?).

On a positive note, I've done a lot of independent writing lately, so hopefully I'll collect a few email addresses at MIGS so I can start sending out for some work.

On a less positive note, I've started playing Dark Souls and am more confused as to what is driving me to continue than ever before. After getting through its predecessor, Demon's Souls, without much trouble, I'm stunned at just how little progress I've been able to make. The game is emotionally devestating to play, every crushing defeat chipping away at my faith in humanity, for why would a human being with any love for his fellow man do this to me? And yet, every single time, I dust myself off and head back out to face the openly malicious 1s and 0s that so happyily stomped on my face mere seconds ago. But you can't stop, because every time you get sent back to the beginning you get just a little bit better. The monsters never change their starting positions so once you've played through a section 80 times (and you will), you not only know how and when to dispatch what lies before you, but also what enemies to avoid completely, giving you an ounce more of a chance to make it through....to the boss section that will flatten you.

No comments:

Post a Comment