Tuesday, 4 October 2011

Week 3 – Maya Head Hurts

                This week had been dominated by two assignments. The first assignment we completed was project management, in which we had to come up with three separate projects, one being our game, and then support why we would develop our game over the other two ideas. We came up with a completely over-blown MMO, a text game for the kindle (which I think is a great idea, but we had to make it seem bad for the sake of the work), and our game. We then filled out our project’s charter, and the projected financial information for the project over the entire semester.
                The second assignment is the modeling of our designed character in Maya. This project has been a trial, as my Maya experience was pretty limited when I began. As I’ve worked on my character, I have become much more proficient with the tool, but the time spent floundering with the different functions and controls have hindered my progress somewhat. What 15 hours of modeling time has yielded is….unfortunate, but I’ve since sped up after learning some hotkeys and shortcuts. All I have left to do is the head; I’ll post a render once I’ve finished.

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